Trainers and Their Skills
The Drunk Port Foozle Level 5 Base
1. Dutch Courage Costs: 4000 ZM
+1% Win Probability vs Attitude: Shock and Awe
2. Bait and Taunt Costs: 6000 ZM
+1% Probability vs Attitude: Smart Moves
3. Headbutt Costs: 10000 ZM
+1% Probability vs Attitude: Fists and Feet
4. Jellybones Costs: 18000 ZM
+1% Probability vs Attack: Sticks and Stones
5. Numbness Costs: 30000 ZM
+1 Health Point(s)
Warrior Frostham Level 10 Base
1. Slice and Dice Costs: 8000 ZM
+1% Win Probability with Attack: Sticks and Stones
2. Bash & Clobber Costs: 14000 ZM
+1% Win Probability with Attack: Sticks and Stones
3. Steelskin Costs: 22000 ZM
+1 Health Point(s)
4. Trained Eye Costs: 45000 ZM
+1% Win Probability with Attitude: Smart Moves
5. True Grit Costs: 60000 ZM
+1% Win Probability with Defence: Walking Tank
Duelist Antharia Level 15 Base
1. Frob's Parry Costs: 20000 ZM
+1% Win Probability with Attitude: Smart Moves
2. Zarbo's Riposte Costs: 34000 ZM
+1% Win Probability with Attack: Sticks and Stones
3. Gustav's Feint Costs: 50000 ZM
+1% Win Probability with Defence: Dodge and Weave
4. Duncan's Thrust Costs: 65000 ZM
+1% Win Probability with Attitude: Smart Moves
5. Phloid's Void Costs: 80000 ZM
+1% Win Probability with Defence: Dodge and Weave
Witch Greater Borphee Level 19 Base
1. Contorto Costs: 44000 ZM
+1% Win Probability with Magic: Low
2. Visio Costs: 68000 ZM
+1% Win Probability with Magic: Middle
3. Incepto Costs: 85000 ZM
+1% Win Probability with Magic: High
4. Protecto Costs: 100000 ZM
+1% Win Probability vs Magic: Low
+1% Win Probability vs Magic: Middle
+1% Win Probability vs Magic: High
5. Mojo Costs: 120000 ZM
+1% Win Probability with Magic: Low
+1% Win Probability with Magic: Middle
+1% Win Probability with Magic: High
The Guard Gurth Level 25 Base
1. Armorer Costs: 70000 ZM
+1% Win Probability with Defence: Walking Tank
2. Sharpshooter Costs: 92000 ZM
+1% Win Probability with Attack: Bows and Bullets
3. Marksman Costs: 130000 ZM
+1% Win Probability with Attack: Bows and Bullets
4. Sniper Costs: 155000
+1% Win Probability with Attack: Bows and Bullets
5. Guardsman Costs: 200000
+1% Win Probability with Defence: Walking Tank
Assassin Mizniaport Level 32 Base
1. Initiate Costs: 150000 ZM
+1% Win Probability with Attack: Fist & Feet
+1% Win Probability with Defence: Dodge and Weave
2. Novice Costs: 200000 ZM
+1% Win Probability with Attitude: Hit and Run
+1% Win Probability vs Defence: Dodge & Weave
3. Adept Costs: 250000 ZM
+1% Win Probability vs Attack: Sticks & Stones
+100% Win Probability vs Mechanical Traps
+100% Win Probability vs Mechanical Mazes
4. Master Costs: 300000 ZM
+1% Win Probability vs Attitude: Smart Moves
+1% Win Probability vs Attitude: Shock & Awe
+1% Win Probability vs Attitude: Hit & Run
5. Ninja
+1% Win Probability with Attack: Fists & Feet
+1% Win Probability with Defence: Dodge & Weave
+200% Win Probability vs Mechanical Traps
+200% Win Probability vs Mechanical Mazes
Thief: Grubbo-by-the-Sea Level 43 Base
Smuggler
+2% Probability to Loot Zorkmids
+2% Carrying Capacity
Cost: 175000zm
Freebooter
+3% Probability to Loot Zorkmids
+3% Carrying Capacity
Cost: 230000zm
Marauder
+2% Probability of Item Drop
+2% Value for Ordinary Treasure
+2% Value for Rare Treasure
+2% Value for Mystical or Enchanted Treasure
Cost: 350000zm
Desperado
+3% Probability of Item Drop
+3% Value for Ordinary Treasure
+3% Value for Rare Treasure
+3% Value for Mystical or Enchanted Treasure
Cost: 420000zm
Buccaneer
+4% Probability of Item Drop
+4% Value for Ordinary Treasure
+4% Value for Rare Treasure
+4% Value for Mystical or Enchanted Treasure
Cost: 600000zm
Wizard GUE Tech Level 48 Base
Misdirection
+20% Probability of solving Magical Traps
Cost: 325000zm You know this already
Sleight of Hand
+20% Probability of solving Magical Puzzles
Cost: 450000zm You know this already
Escapist
+20% Probability of solving Magical Mazes
Cost: 600000zm You know this already
Magister
+25% Probability of solving Magical Traps
+25% Probability of solving Magical Puzzles
+25% Probability of solving Magical Mazes
Cost: 850000zm You know this already
Archmage
+50% Probability of solving Magical Traps
+50% Probability of solving Magical Puzzles
+50% Probability of solving Magical Mazes
+1% Win Probability with Magic: Low
+1% Win Probability with Magic: Middle
+1% Win Probability with Magic: High
Cost: 1000000zm You know this already
Misdirection
+20% Probability of solving Magical Traps
Cost: 325000zm
Sleight of Hand
+20% Probability of solving Magical Puzzles
Cost: 450000zm
Escapist
+20% Probability of solving Magical Mazes
Cost: 600000zm
Magister
+25% Probability of solving Magical Traps
+25% Probability of solving Magical Puzzles
+25% Probability of solving Magical Mazes
Cost: 850000zm
Archmage
+50% Probability of solving Magical Traps
+50% Probability of solving Magical Puzzles
+50% Probability of solving Magical Mazes
+1% Win Probability with Magic: Low
+1% Win Probability with Magic: Middle
+1% Win Probability with Magic: High
Cost: 1000000zm
The Other Trainers
Thief
Wizard
Nomad
Miner
Professor
Veteran
The Drunk Port Foozle Level 5 Base
1. Dutch Courage Costs: 4000 ZM
+1% Win Probability vs Attitude: Shock and Awe
2. Bait and Taunt Costs: 6000 ZM
+1% Probability vs Attitude: Smart Moves
3. Headbutt Costs: 10000 ZM
+1% Probability vs Attitude: Fists and Feet
4. Jellybones Costs: 18000 ZM
+1% Probability vs Attack: Sticks and Stones
5. Numbness Costs: 30000 ZM
+1 Health Point(s)
Warrior Frostham Level 10 Base
1. Slice and Dice Costs: 8000 ZM
+1% Win Probability with Attack: Sticks and Stones
2. Bash & Clobber Costs: 14000 ZM
+1% Win Probability with Attack: Sticks and Stones
3. Steelskin Costs: 22000 ZM
+1 Health Point(s)
4. Trained Eye Costs: 45000 ZM
+1% Win Probability with Attitude: Smart Moves
5. True Grit Costs: 60000 ZM
+1% Win Probability with Defence: Walking Tank
Duelist Antharia Level 15 Base
1. Frob's Parry Costs: 20000 ZM
+1% Win Probability with Attitude: Smart Moves
2. Zarbo's Riposte Costs: 34000 ZM
+1% Win Probability with Attack: Sticks and Stones
3. Gustav's Feint Costs: 50000 ZM
+1% Win Probability with Defence: Dodge and Weave
4. Duncan's Thrust Costs: 65000 ZM
+1% Win Probability with Attitude: Smart Moves
5. Phloid's Void Costs: 80000 ZM
+1% Win Probability with Defence: Dodge and Weave
Witch Greater Borphee Level 19 Base
1. Contorto Costs: 44000 ZM
+1% Win Probability with Magic: Low
2. Visio Costs: 68000 ZM
+1% Win Probability with Magic: Middle
3. Incepto Costs: 85000 ZM
+1% Win Probability with Magic: High
4. Protecto Costs: 100000 ZM
+1% Win Probability vs Magic: Low
+1% Win Probability vs Magic: Middle
+1% Win Probability vs Magic: High
5. Mojo Costs: 120000 ZM
+1% Win Probability with Magic: Low
+1% Win Probability with Magic: Middle
+1% Win Probability with Magic: High
The Guard Gurth Level 25 Base
1. Armorer Costs: 70000 ZM
+1% Win Probability with Defence: Walking Tank
2. Sharpshooter Costs: 92000 ZM
+1% Win Probability with Attack: Bows and Bullets
3. Marksman Costs: 130000 ZM
+1% Win Probability with Attack: Bows and Bullets
4. Sniper Costs: 155000
+1% Win Probability with Attack: Bows and Bullets
5. Guardsman Costs: 200000
+1% Win Probability with Defence: Walking Tank
Assassin Mizniaport Level 32 Base
1. Initiate Costs: 150000 ZM
+1% Win Probability with Attack: Fist & Feet
+1% Win Probability with Defence: Dodge and Weave
2. Novice Costs: 200000 ZM
+1% Win Probability with Attitude: Hit and Run
+1% Win Probability vs Defence: Dodge & Weave
3. Adept Costs: 250000 ZM
+1% Win Probability vs Attack: Sticks & Stones
+100% Win Probability vs Mechanical Traps
+100% Win Probability vs Mechanical Mazes
4. Master Costs: 300000 ZM
+1% Win Probability vs Attitude: Smart Moves
+1% Win Probability vs Attitude: Shock & Awe
+1% Win Probability vs Attitude: Hit & Run
5. Ninja
+1% Win Probability with Attack: Fists & Feet
+1% Win Probability with Defence: Dodge & Weave
+200% Win Probability vs Mechanical Traps
+200% Win Probability vs Mechanical Mazes
Thief: Grubbo-by-the-Sea Level 43 Base
Smuggler
+2% Probability to Loot Zorkmids
+2% Carrying Capacity
Cost: 175000zm
Freebooter
+3% Probability to Loot Zorkmids
+3% Carrying Capacity
Cost: 230000zm
Marauder
+2% Probability of Item Drop
+2% Value for Ordinary Treasure
+2% Value for Rare Treasure
+2% Value for Mystical or Enchanted Treasure
Cost: 350000zm
Desperado
+3% Probability of Item Drop
+3% Value for Ordinary Treasure
+3% Value for Rare Treasure
+3% Value for Mystical or Enchanted Treasure
Cost: 420000zm
Buccaneer
+4% Probability of Item Drop
+4% Value for Ordinary Treasure
+4% Value for Rare Treasure
+4% Value for Mystical or Enchanted Treasure
Cost: 600000zm
Wizard GUE Tech Level 48 Base
Misdirection
+20% Probability of solving Magical Traps
Cost: 325000zm You know this already
Sleight of Hand
+20% Probability of solving Magical Puzzles
Cost: 450000zm You know this already
Escapist
+20% Probability of solving Magical Mazes
Cost: 600000zm You know this already
Magister
+25% Probability of solving Magical Traps
+25% Probability of solving Magical Puzzles
+25% Probability of solving Magical Mazes
Cost: 850000zm You know this already
Archmage
+50% Probability of solving Magical Traps
+50% Probability of solving Magical Puzzles
+50% Probability of solving Magical Mazes
+1% Win Probability with Magic: Low
+1% Win Probability with Magic: Middle
+1% Win Probability with Magic: High
Cost: 1000000zm You know this already
Misdirection
+20% Probability of solving Magical Traps
Cost: 325000zm
Sleight of Hand
+20% Probability of solving Magical Puzzles
Cost: 450000zm
Escapist
+20% Probability of solving Magical Mazes
Cost: 600000zm
Magister
+25% Probability of solving Magical Traps
+25% Probability of solving Magical Puzzles
+25% Probability of solving Magical Mazes
Cost: 850000zm
Archmage
+50% Probability of solving Magical Traps
+50% Probability of solving Magical Puzzles
+50% Probability of solving Magical Mazes
+1% Win Probability with Magic: Low
+1% Win Probability with Magic: Middle
+1% Win Probability with Magic: High
Cost: 1000000zm
The Other Trainers
Nomad
Miner
Professor
Veteran
Last edited by The Great R.G! on Tue Apr 12, 2011 6:59 pm; edited 3 times in total